Ranged Weapon Skills
Ranged Weapon Standard Skills
Long Shot- Scopes are for whimps! As a standard action, you may make an attack at double your weapon’s normal range.
Stamina Cost: 3
Shot On The Run- With the grace of a leopard, you are capable of keeping your aim steady even while running. As a standard action, moving once at your speed costs no actions while making a single attack. You may use this movement before, during or after your attack.
Stamina Cost: 5
As a standard action, your next ranged attack ignores the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by anything less than total concealment. Total cover and total concealment provide their normal benefits against your ranged attacks. In addition, if you shoot your ranged weapon at a grappling opponent, you automatically strike at the opponent you have chosen.
Stamina Cost: 6
As a standard action, you may fire two arrows at a single opponent within 30 feet. Both arrows use the same attack roll to determine success and deal damage normally. You may assign a second target to the additional arrow. For an additional 2 Stamina, you may increase the number of arrows fired by one.
You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.
Rapid Shot [General]
You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a -2 penalty. You must use the full attack action to use this feat.
- Wild Shot- Adding 5 projectiles to your weapon’s ammo slot, you create a short ranged “Shotgun” effect. All in a 10 foot long and 10 foot wide cone take damage as if they had been hit by a single projectile.
Stamina Cost: 3
- Power Shot- With a little extra tug, or a few extra winds, you can turn any projectile into a blast of screaming death.
- Spetsnaz- With amazing coordination and inner ear fortitude, you are capable of firing accurately while falling, rolling, or tumbling.